AI Insights · Timothy · October 2022
Performance of Top 5 Otome Games on Unified Platform in Switzerland in Q3 2022
In Q3 2022, the top 5 Otome Games in Switzerland showed varied trends in weekly downloads, revenue, and active users, with each app demonstrating unique performance patterns.
During Q3 2022, the top 5 Otome Games on a unified platform in Switzerland showcased diverse trends in their weekly downloads, revenue, and active users. Below is a detailed look into the performance of each app:
Love Story® My Romance Fantasy from WEBELINX GAMES DOO experienced fluctuating weekly revenue, peaking at around $395 in late June and dropping to approximately $21 by the end of August, before recovering to $236 in the last week of September. Weekly downloads remained relatively stable, with minor dips, reaching 126 in early August and falling to 71 in late September. The number of active users saw a gradual decline from 297 at the end of June to 208 by the end of September.
Obey Me! - Anime Otome Sim - by NTT Solmare also showed varied performance. Weekly revenue was highest at $629 in late June, with a notable drop to $229 in mid-September, and a slight recovery to $251 by the end of the quarter. Weekly downloads fluctuated between 14 and 53, while active users remained relatively stable, starting at 290 in late June and ending at 236 in late September.
BloodKiss : Vampire romance from Storytaco.inc saw significant changes in weekly revenue, starting with $20 in late June, peaking at $214 in mid-August, and dropping to $28 by the end of September. Weekly downloads were relatively low, ranging from 16 to 46, and active users showed a slight decline from 59 in late June to 51 by the end of September.
Dangerous Fellows - otome game, another title from Storytaco.inc, had modest revenue figures, peaking at $84 in early July, with a dip to $12 in late August, and ending at $31 in late September. Weekly downloads were consistent, with a high of 41 in mid-July and a low of 5 in late September. The number of active users decreased from 104 in late June to 51 by the end of September.
My Candy Love - Otome game by Beemoov demonstrated strong revenue performance, starting at $390 in late June, peaking at $894 in mid-September, and standing at $491 by the end of the quarter. Weekly downloads showed stability, ranging from 13 to 30, while active users saw a slight decrease from 348 in late June to 271 by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.